During your time on PassionRP a player will get to interact with characters from all walks of life. From government officials and law enforcement to small business owners and various types of criminals. The goal is for players to provide each other with an immersive experience and add to each other’s stories.
Creating a Character
When creating a character you are not just putting a name on a model. Also consider the personality traits of your character. Shy or confident? Hard working or lazy? Give your character some strengths and weaknesses and think about how your character would react to things based on those traits. What is the background for this character? Where do they come from? While this doesn’t have to be very detailed putting some thought into this will make it easier to roleplay the character. Remember to stick to these character traits! You’re playing the life of this character so their experiences should let your character evolve. Let the consequences of your actions have an effect on your character. Your character can’t be all things or involved in everything. If there’s something else you’d like to try out consider creating another character and building a story up to it. Example: A character shouldn’t be a Lawyer-CEO-Gangster-Psycho-Rambo who tries to be involved in all of the criminal groups. Be mindful about how you try to enter on-going scenarios and story lines. You can interact with people to see if an opportunity shows itself but don’t just show up out of nowhere trying to impact or steer a current storyline if your story hasn’t lead up to it. Example: A couple of characters are involved in a story line where they perform a job or own a business and then another character shows up out of nowhere and kidnaps one without and lead up but just to antagonize them or what they’re doing. Once your character has reached or failed to reach their goals it might be time to consider this character’s story is coming to an end. Perhaps consider other new characters you might want to play.(edited)
A player may decide that events in their character’s story have lead towards the character being dead for good. The death of a character can have a big impact on not only its story but the stories of the characters connected to it.
Roleplaying with EMS
If you are downed (by accident or a victim of a crime) you must wait for police or EMS to arrive. When help arrives both sides should strive to provide good scenario for each other. EMS will act in a professional manner during the situation and the civilian will roleplay out their injuries to the best of their ability. Use of /me to provide extra information of vitals and injuries is encouraged. For example the EMS will most likely do “/me checks for a pulse”. You would then respond with “/me has pulse” if you think you would realistically have one or “/me has no pulse” if you realistically don’t. You also may have to describe what your injuries are to the EMS.
Roleplaying With Police
Police will behave in a professional manner towards the public and each other while the public will provide a base level of respect you’d generally give police. Be mindful of when in police custody, and provide info through the use of the /me command for police to use in their investigations. When a player is downed or put in handcuffs by police they are considered being in police custody. Once in custody the current crime or pursuit scenario is over and switches over to an arrest/investigation scenario. During an arrest/investigation scenario friends of the person(s) under arrest may no longer interfere and civilians not needed for questioning or involved should leave the area. Here are some things to consider when making a criminal character: Build Up and Pacing: don’t just rush in to be a master criminal on day one. Let your character make connections and learn how crime works in this city before making big moves like robbing banks or taking on potential rivals. Heat: Criminals should be mindful of the attention from police their actions may generate. Give yourself enough time between your crimes for things to cool down. You should expect to get more police attention, longer jail times/fines, and investigations if you repeatedly commit crimes in a small time frame. Criminal Hierarchy: eventually your character may learn or come in contact with the structure of the criminal world. All criminals had to work their way up in this structure at some point and this climb can be a very important part of their story. Making connections in this world will help evolve your story. Conflict: While some organizations and criminals may work together from time to time conflict is expected. Territory, resources, consumers, and power will drive many of these conflicts. Conflict and cooperation both help make stories interesting. Make sure to have good amounts of both. Avoid large alliances that never allow for conflict.
The setting for our storylines is the State of San Andreas and the counties within it. It’s a state made up of several million people with your characters being a small part of it. While your characters may vary depending on what you prefer the State of San Andreas will act and should be treated as a realistic state. A lot of the balance for a character may come from this. Example: If a player decides to make a psycho killer and go on a spree the player should expect this type of character to be short-lived and once caught to be punished to the fullest extent of the law.